ShallowTexture.this

Loads uncompressed texture from memory

  1. this(string file, int channels)
  2. this(ubyte[] buffer, int channels)
  3. this(ubyte[] buffer, int w, int h, int channels)
    struct ShallowTexture
    this
    (
    ubyte[] buffer
    ,
    int w
    ,
    int h
    ,
    int channels = 4
    )
  4. this(ubyte[] buffer, int w, int h, int channels, int convChannels)

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