module inochi2d.core.nodes.part.apart; import inochi2d.core.nodes.part; import inochi2d.core; import inochi2d.math; /** Parts which contain spritesheet animation */ @TypeId("AnimatedPart") class AnimatedPart : Part { private: protected: override string typeId() { return "AnimatedPart"; } public: /** The amount of splits in the texture */ vec2i splits; }