- beginUpdate
void beginUpdate()
Undocumented in source. Be warned that the author may not have intended to support it.
- bindIndex
void bindIndex()
Binds Index Buffer for rendering
- deserializeFromFghj
SerdeException deserializeFromFghj(Fghj data)
Undocumented in source. Be warned that the author may not have intended to support it.
- drawBounds
void drawBounds()
- drawMeshLines
void drawMeshLines()
- drawMeshPoints
void drawMeshPoints()
Draws the points of the mesh
- drawOne
void drawOne()
- drawOneDirect
void drawOneDirect(bool forMasking)
Draws the drawable without any processing
- getMesh
MeshData getMesh()
Returns the mesh data for this Part.
- notifyDeformPushed
void notifyDeformPushed(Deformation deform)
Undocumented in source. Be warned that the author may not have intended to support it.
- onDeformPushed
void onDeformPushed(Deformation deform)
Undocumented in source. Be warned that the author may not have intended to support it.
- postProcess
void postProcess()
Undocumented in source. Be warned that the author may not have intended to support it.
- preProcess
void preProcess()
Undocumented in source. Be warned that the author may not have intended to support it.
- rebuffer
void rebuffer(MeshData data)
- refresh
void refresh()
Refreshes the drawable, updating its vertices
- refreshDeform
void refreshDeform()
Refreshes the drawable, updating its deformation deltas
- renderMask
void renderMask(bool dodge)
Undocumented in source.
- reset
void reset()
Resets the vertices of this drawable
- serializeSelfImpl
void serializeSelfImpl(InochiSerializer serializer, bool recursive)
Allows serializing self data (with pretty serializer)
- typeId
string typeId()
Undocumented in source. Be warned that the author may not have intended to support it.
- update
void update()
- updateBounds
void updateBounds()
Updates the drawable's bounds
- vertices
vec2[] vertices()
Undocumented in source. Be warned that the author may not have intended to support it.
Nodes that are meant to render something in to the Inochi2D scene Other nodes don't have to render anything and serve mostly other purposes.
The main types of Drawables are Parts and Masks