inDrawTextureAtRect

Draws a texture at the transform of the specified part

void
inDrawTextureAtRect
(
Texture texture
,
rect area
,
rect uvs = rect(0, 0, 1, 1)
,
float opacity = 1
,
vec3 color = vec3(1, 1, 1)
,
vec3 screenColor = vec3(0, 0, 0)
,
Shader s = null
,
Camera cam = null
)

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