Constructs a new drawable surface
Constructs a new drawable surface
Constructs a new drawable surface
Binds Index Buffer for rendering
Draws bounds
Draws line of mesh
Draws the points of the mesh
Draws the drawable
Draws the drawable without any processing
Returns the mesh data for this Part.
Changes this mesh's data
Refreshes the drawable, updating its vertices
Refreshes the drawable, updating its deformation deltas
Resets the vertices of this drawable
Allows serializing self data (with pretty serializer)
Allows serializing self data (with compact serializer)
Updates the drawable
Updates the drawable's bounds
The bounds of this drawable
The mesh data of this part
OpenGL Vertex Buffer Object for deformation
Deformation stack
Deformation offset to apply
OpenGL Index Buffer Object
OpenGL Vertex Buffer Object
Nodes that are meant to render something in to the Inochi2D scene Other nodes don't have to render anything and serve mostly other purposes.
The main types of Drawables are Parts and Masks