Dumps the image data to the specified file.
Frees the texture and all the data associated with it.
Pads the texture with a 1-pixel wide border.
Premultiplies incoming color data.
Resizes the texture data, ensuring that if any data is supplied it is updated to fit within the new target size.
Un-premultiplies incoming color data.
Flip the texture vertically.
Amount of color channels in the image.
Texture Data used during GPU uploads.