Constructs a new mesh effect.
Applies the late mesh effect, should be called after all of the normal node updates have completed.
Deserializes this mesh effect from a DataNode.
Finalizes this mesh effect.
Called after the full node update cycle.
Deserializes this node from a DataNode.
Called when the Effect is to be finalized during loading.
Serializes this MeshEffect to a DataNode.
Serializes this mesh effect to a DataNode.
The target of the effect.
Base class of effects that modify meshes.