inochi2d ~main (2022-05-11T02:02:14.2239396)
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Transform.this
inochi2d
math
transform
Transform
Initialize a transform
struct
Transform
this
(
vec3
translation
,
vec3
rotation
=
vec3
(0)
,
vec2
scale
=
vec2
(1, 1)
)
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inochi2d
math
transform
Transform
constructors
this
functions
clear
deserializeFromFghj
lockRotation
lockScale
lockTranslation
matrix
opBinary
serialize
toString
update
variables
lockRotationX
lockRotationY
lockRotationZ
lockScaleX
lockScaleY
lockTranslationX
lockTranslationY
lockTranslationZ
pixelSnap
rotation
scale
translation
Initialize a transform