inochi2d.nodes.bone.bone

Inochi2D Bone Nodes

Members

Classes

Bone
class Bone

A bone, bones are used to build skeletal hirearchies that deform other nodes via the use of bone weights.

Mixins

__anonymous
mixin Register!(Bone, in_node_registry)
Undocumented in source.

Structs

BoneTarget
struct BoneTarget

A target of a bone.

Meta

Authors

Luna Nielsen