Constructs a new part
Constructs a new part
Constructs a new part
Gets the active texture
Allows serializing self data (with pretty serializer)
Allows serializing self data (with compact serializer)
Blending mode
Alpha Threshold for the masking system, the higher the more opaque pixels will be discarded in the masking process
List of masks to apply
Opacity of the mesh
Screen tint color
List of texture IDs
List of textures this part can use
Multiplicative tint color
OpenGL Index Buffer Object
OpenGL Vertex Buffer Object
OpenGL Vertex Buffer Object for deformation
The mesh data of this part
Binds Index Buffer for rendering
Allows serializing self data (with pretty serializer)
Allows serializing self data (with compact serializer)
Deformation offset to apply
The bounds of this drawable
Deformation stack
Refreshes the drawable, updating its vertices
Refreshes the drawable, updating its deformation deltas
Updates the drawable
Draws the drawable
Draws the drawable without any processing
Updates the drawable's bounds
Draws bounds
Draws line of mesh
Draws the points of the mesh
Returns the mesh data for this Part.
Changes this mesh's data
Resets the vertices of this drawable
Dynamic Mesh Part