Loads texture from image file Supported file types: * PNG 8-bit * BMP 8-bit * TGA 8-bit non-palleted * JPEG baseline
Creates a texture from a ShallowTexture
Creates a new empty texture
Creates a new texture from specified data
Bind this texture
Center of texture
Gets the channel count
Gets the OpenGL color mode
Disposes texture from GL
Generate mipmaps
Returns runtime UUID for texture
Gets the texture data for the texture
Gets this texture's texture id
Height of texture
Saves the texture to file
Sets the data of the texture
Sets a region of a texture to new data
Set the filtering mode used for the texture
Set the wrapping mode used for the texture
Gets the size of the texture
Width of texture
A texture, only format supported is unsigned 8 bit RGBA