Applies an offset to the deformed mesh' UV coordinates.
Deform the mesh by the given amount.
Deforms the mesh uniformly by the given value.
Deforms a single vertex within the mesh by the given amount.
Gets an array of every triangle in the mesh.
Pushes a matrix to the deformed mesh.
Resets the deformation.
Bounds of the deformed mesh.
How many indices are in the mesh.
The indices for the mesh.
The parent of the deformed mesh.
The deformed points of the mesh.
How many triangles are in the mesh.
How many vertices are in the mesh.
The deformed vertices of the mesh.
A mesh which recieves deformation data from the outside.