Creates an empty mesh.
Creates a mesh from a encoded Inochi2D MeshData structure.
Makes a clone of this mesh.
Frees this mesh.
Gets the triangle in the mesh at the given offset.
Gets an array of every triangle in the mesh.
Bounds of the deformed mesh.
How many indices are in the mesh.
The index data stored in the mesh.
The points of the vertices of the mesh.
How many triangles are in the mesh.
How many vertices are in the mesh.
The vertex data stored in the mesh.
Creates a mesh from a encoded Inochi2D MeshData structure.
A collection of points connected to create a mesh.
This is a nogc reimplementation of Inochi2D's mesh handling, made to be more optimal to send to the GPU.