- ibo
GLuint ibo;
 OpenGL Index Buffer Object
- vbo
GLuint vbo;
 OpenGL Vertex Buffer Object
- dbo
GLuint dbo;
 OpenGL Vertex Buffer Object for deformation
- data
MeshData data;
 The mesh data of this part
- bindIndex
void bindIndex()
 Binds Index Buffer for rendering
- renderMask
void renderMask(bool dodge)
 Undocumented in source.
- serializeSelf
void serializeSelf(InochiSerializer serializer)
 Allows serializing self data (with pretty serializer)
- serializeSelf
void serializeSelf(InochiSerializerCompact serializer)
 Allows serializing self data (with compact serializer)
- deserializeFromFghj
SerdeException deserializeFromFghj(Fghj data)
 Undocumented in source. Be warned that the author may not have intended to support it.
- vertices
vec2[] vertices()
 Undocumented in source. Be warned that the author may not have intended to support it.
- deformation
vec2[] deformation;
 Deformation offset to apply
- bounds
vec4 bounds;
 The bounds of this drawable
- deformStack
DeformationStack deformStack;
 - refresh
void refresh()
 Refreshes the drawable, updating its vertices
- refreshDeform
void refreshDeform()
 Refreshes the drawable, updating its deformation deltas
- beginUpdate
void beginUpdate()
 Undocumented in source. Be warned that the author may not have intended to support it.
- update
void update()
 - drawOne
void drawOne()
 - drawOneDirect
void drawOneDirect(bool forMasking)
 Draws the drawable without any processing
- typeId
string typeId()
 Undocumented in source. Be warned that the author may not have intended to support it.
- updateBounds
void updateBounds()
 Updates the drawable's bounds
- drawBounds
void drawBounds()
 - drawMeshLines
void drawMeshLines()
 - drawMeshPoints
void drawMeshPoints()
 Draws the points of the mesh
- getMesh
MeshData getMesh()
 Returns the mesh data for this Part.
- rebuffer
void rebuffer(MeshData data)
 - reset
void reset()
 Resets the vertices of this drawable
Dynamic Mask Part