Allocates the given mesh in the draw list, allowing its contents to be reused in draw commands.
Pushes render targets to the draw list's stack.
Enqueues a composite blit for a recently ended composite.
Clears the draw list, making it ready for a new pass.
Pops the top render target from the list's stack.
Pushes the next draw command
Pops the top render target from the list's stack.
Pushes render targets to the draw list's stack.
Sets the blending mode for the current draw call.
Sets the masking mode for the current draw call.
Sets the mesh data for the current draw command.
Sets sources for the current draw call.
Sets the blending mode for the current draw call.
Allocated meshes
Command Buffer
Index data
Vertex data
Whether to use base vertex specification.
A draw list containing the rendering state and commands to submit to the GPU.