Constructs a new part
Constructs a new part
Constructs a new part
Constructs a new part
Constructs a new part
Destructor
Adds a mesh effect to the part.
Adds a mesh effect to the part.
Deforms the IDeformable.
Deforms a single vertex in the IDeformable
Called when the node is to define its properties.
Deserializes this node from a DataNode.
Called when the node is to be redrawn.
Called when the node should be drawn to a mask.
Called when the node is to finalize its deserialization from disk.
Called during the late update phase of a new frame.
Called during the early update phase of a new frame.
Serializes this node to a DataNode.
Called during the update phase of a new frame.
Removes a given mesh effect from this part.
Resets the deformation for the IDeformable.
The base position of the deformable's points.
The base matrix of the object before any parameters have been applied.
World matrix of the deformable object.
The points which may be deformed by the deformer.
The deformed mesh state of the part.
Mesh effects applied to the part.
Whether the node can be used as a source of masking operations.
The mesh of the part..
Blending mode
The current active draw list slot for this drawable.
Strength of emission
Opacity of the mesh
Screen tint color
List of textures this part can use
Multiplicative tint color
Serializes this node to a DataNode.
Deserializes this node from a DataNode.
Called when the node is to finalize its deserialization from disk.
Callback for when the Visual is being requested to find its sub-visuals.
Called when the node should be drawn to a mask.
Called when the node is to define its properties.
Whether the renderer should delegate rendering logic to the visual node.
Whether the node can be used as a source of masking operations.
World-space Z-sorting value
World-space z-sorting value taking in to account properties.
Destructor
Draws this visual as a mask.
Requests that the list gather sub-visuals to be rendered, if applicable.
Dynamic Mesh Part