Part.addEffect

Adds a mesh effect to the part.

Param: T = The type of the mesh effect to add. args = The arguments to pass to the effect's constructor.

  1. void addEffect(Args args)
    class Part
    @nogc
    void
    addEffect
    (
    T
    Args...
    )
    (
    Args args
    )
    if ()
  2. void addEffect(MeshEffect effect)

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