Called when the node is to define its properties.
Deserializes this node from a DataNode.
Called during the late update phase of a new frame.
Serializes this node to a DataNode.
The amount of frames and animations in the animated part.
The size of a single frame in texel coordinates.
The deformed mesh state of the part.
The current active draw list slot for this drawable.
Serializes this node to a DataNode.
Deserializes this node from a DataNode.
Called when the node is to finalize its deserialization from disk.
Called during the early update phase of a new frame.
Called during the update phase of a new frame.
Called during the late update phase of a new frame.
Called when the node is to be redrawn.
Called when the node should be drawn to a mask.
Called when the node is to define its properties.
Whether the node can be used as a source of masking operations.
The mesh of the part..
Mesh effects applied to the part.
The base matrix of the object before any parameters have been applied.
World matrix of the deformable object.
The base position of the deformable's points.
The points which may be deformed by the deformer.
List of textures this part can use
Blending mode
Opacity of the mesh
Strength of emission
Multiplicative tint color
Screen tint color
Destructor
Resets the deformation for the IDeformable.
Deforms the IDeformable.
Deforms a single vertex in the IDeformable
Adds a mesh effect to the part.
Adds a mesh effect to the part.
Removes a given mesh effect from this part.
Parts which contain spritesheet animation